It was a common occurrence to see spectators looking at their phones during Super Bowl 52… Even this “Halftime kid” below seemed more interested in his screen than anything Justin Timberlake was doing IRL.
So it’s not surprising that the event saw 18.8 TB of data used during the big game, in and around the U.S. Bank Stadium in Minneapolis. Ok, well maybe it is surprising considering that was only among people using the Verizon network. The thrilling game just had to be tweeted, uploaded to Facebook, shared to Instagram, etc. in real time.
Verizon’s total data usage during the Philadelphia Eagles’ win over the New England Patriots blew the 11 TB record, which the cell phone carrier reported during Super Bowl 51 in Houston last year. Verizon’s service was utilized by 57 percent of attendees, according to MSR.
Spikes in social media sharing reportedly occurred during kickoff, Justin Timberlake’s Halftime performance, and during the Patriots’ late game fumble.
AT&T saw an additional 7.2 TB of data usage, bringing Super Bowl 52 to total 26 TB. No numbers yet on Sprint, and T-Mobile said it will not report data use from the event.
Wi-Fi usage at last night’s game is also thought to have broken records, but no official numbers on that yet.
halftime kid just trying to figure out who marshmello iswant to know? -> http://bit.ly/2nCiitN
Posted by Your EDM on Sunday, February 4, 2018
Source: MSR
This article was first published on Your EDM.
Source: REPORT: Superbowl 52 Used Over 26 TB Of Data Last Night
from News – Your EDM http://ift.tt/2Bb4dv0
SUBSCRIBE TO YOUREDM CHANNEL TODAY.
YOUR EDM provides the inside scoop on the EDM industry.
Subscribe and go DEEP inside the electronic scene.
SPONSORS
Sourced by actual house heads who have supported the EDM scene, music, culture, and vibe collectively for decades Always dedicated to showing love and support for the fellow artists, promoters, and supporters.
ConversionConversion EmoticonEmoticon